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CD ROM Paradise Collection 4
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CD ROM Paradise Collection 4 1995 Nov.iso
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wschesb1.zip
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SRC
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INITMENU.C
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1994-03-16
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/*
C source for Winsock Chess
Revision 1994-03-15
Modified by Donald Munro for use as a 2 player chess game over a
WINSOCK layer on a TCP (or other WinSock supporting) network.
Source code and make files for MS Visual C/C++ V1.00/1.50.
February/March 1994
All GNU copyright and distribution conditions as described below and in the
file COPYING also apply to WinSock Chess.
This module is adapted from GNU Chess.
C source for GNU CHESS
Revision: 1990-09-30
Modified by Daryl Baker for use in MS WINDOWS environment
This file is part of CHESS.
CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY. No author or distributor accepts responsibility to anyone for
the consequences of using it or for whether it serves any particular
purpose or works at all, unless he says so in writing. Refer to the CHESS
General Public License for full details.
Everyone is granted permission to copy, modify and redistribute CHESS, but
only under the conditions described in the CHESS General Public License.
A copy of this license is supposed to have been given to you along with
CHESS so you can know your rights and responsibilities. It should be in a
file named COPYING. Among other things, the copyright notice and this
notice must be preserved on all copies.
*/
#define NOATOM
#define NOCLIPBOARD
#define NOCREATESTRUCT
#define NOFONT
#define NOREGION
#define NOSOUND
#define NOWH
#define NOWINOFFSETS
#define NOCOMM
#define NOKANJI
#include <windows.h>
#include "gnuchess.h"
#include "chess.h"
extern int coords;
void Init_Menus (HWND hWnd, HMENU hmenu, int item )
{ WORD Status;
if ( coords == false)
Status = MF_UNCHECKED;
else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_COORD, Status);
if ( flag.beep == false)
Status = MF_UNCHECKED;
else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_BEEP, Status);
}
/*
void Init_Menus (HWND hWnd, HMENU hmenu, int item )
{
WORD Status;
if ( item == MENU_ID_EDIT ) {
EnableMenuItem ( hmenu, MSG_CHESS_REVIEW,
(GameCnt>0 ? MF_ENABLED : MF_GRAYED) );
EnableMenuItem ( hmenu, MSG_CHESS_UNDO,
(GameCnt>0 ? MF_ENABLED : MF_GRAYED) );
EnableMenuItem ( hmenu, MSG_CHESS_REMOVE,
(GameCnt>1 ? MF_ENABLED : MF_GRAYED) );
} else if ( item == MENU_ID_OPTIONS ){
if ( flag.hash == false) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_HASH, Status);
if ( coords == false) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_COORD, Status);
if ( flag.beep == false) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_BEEP, Status);
if ( flag.bothsides == false) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_BOTH, Status);
if ( Book == NULL) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_BOOK, Status);
if ( flag.post == false) Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_POST, Status);
} else if (item == MENU_ID_SKILL) {
if ( dither == 0)
Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_RANDOM, Status);
if ( flag.easy == false)
Status = MF_CHECKED; else Status = MF_UNCHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_EASY, Status);
} else if ( item == MENU_ID_SIDE) {
if ( flag.reverse == false)
Status = MF_UNCHECKED; else Status = MF_CHECKED;
CheckMenuItem ( hmenu, MSG_CHESS_REVERSE, Status);
if ( computer == black ){
CheckMenuItem ( hmenu, MSG_CHESS_BLACK, MF_CHECKED);
CheckMenuItem ( hmenu, MSG_CHESS_WHITE, MF_UNCHECKED);
} else {
CheckMenuItem ( hmenu, MSG_CHESS_WHITE, MF_CHECKED);
CheckMenuItem ( hmenu, MSG_CHESS_BLACK, MF_UNCHECKED);
}
}
}
*/